2x if in Research Cooperative lvl 3 and other members got it.1.5x Technological Ascendancy ascension perk.1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait.1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait.+10% Minerals from Starbase Constructions.The basic industrial infrastructure that is required to become a spacefaring civilization.Ĭonstruction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds. The Industry tech tree focuses on Minerals production and Mechanical pops. For more information about an unlocked effect (buildings, components, etc.), click on the accompanying icon. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.The Technocracy civic doubles the weight modifier for leading scientist expertise traits.Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
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